|
Aircraft Facilities
These include everything you need to build your airbase includeing hangars,
runways, revetments, ammunition dumps and fuel storage.
Anti Aircraft Artillery
All the guns required to provide a curtain of shells around a target.
Everything from the ubiquitous 12.7mm 50cal up to 100mm and all points
in between.
Artillery
Wether you need them as targets or shoot back at the enemy the DB2000
database provides a comprehensive range of artillery pieces for all scenarios.
Ranging from WWII era 75mm and 88mm pieces right up to the massive Gerald
Bull Superguns.
Communications
Setting up the communications and command network is an important first
set to building any Harpoon 3 scenario. DB2000 database provides command
and control bunkers and centres along with relay stations.
General
Infrastructure
To create the right feel for a scenario you need more than just military
units. Military and civilian infrastructure provides a wealth of targets
and clutter to help build the "fog of war" effect.
Ground Units - Foot
Infantry are the basic unit of military power. To truly defeat an enemy
you must put your boots on his ground. Without the infantry to support
or destroy Harpoon would be pointless. The DB2000 database provides the
scenario creator with a wide range of units ranging from entire battalions
down to a single agent with pair of binoculars.
Ground Units - Vehicles
Vehicles give ground units mobility and protection and on the modern
battlefield are an important player. Scenario writers will find Armoured
or Mechanized Infantry batallions, tank and IFV platoons and general vehicle
groupings in the DB2000 database. Ideal for creating that target rich
environement every war-gammer wants.
Radar and EW Facilities
Detection and tracking of the enemy is the only way kill him on the battlefield.
To do this you need the right tools. The DB2000 database provides a wide
range of radar and EW sites to allow the creation of listening posts,
local defences and even an entire national Integrated Air Defence System
(IADS).
Surface to Air Missiles
Any defence system needs to not only be able to see the enemy but also
be able to kill him. Surface to Air Missiles are the main ground based
weapon for the protection of airspace. When used as part of an integrated
system including surveilance assets and fighter aircraft SAMs defences
can prove to be a very tough nut to crack the DB2000 database has such
a large range of SAMs available that they are broken down into three categories:
Surface to Surface Missile
SSMs come in two main varieties: ballistic missiles and cruise missiles.
as the premier Harpoon 3 database DB2000 provides a range of both for
inclusion in your scenarios. Whether your planning all out nuclear war
or just wanting to do a little scud hunting you'll find what your after.
|