Tonight I played Another Day in the Med, a small convoy scenario written by Mike Mykytyn. I have played this scenario several times before, always from the Russian side but never managed to win it so I decided to try my luck with the Italian side. As I expected, it did not prove to be very difficult to achieve the victory conditions here.
Layout of the scenario:
As the name implies the scenario takes place in the Mediterranean. To be more specific you are tasked with escorting a convoy through the strait between Sicily and Tunisia. Your goal is to not loose more than one merchant to the Soviet submarines lurking below the surface.
Units under control:
You are commander of TF Veneto. This convoy consists of an outer screen of four Maestrale FFGs, an inner screen of two Minerva FFGs, the helicopter carrier Vittorio Veneto, and seven merchant vessels.
The scenario starts at 01:00 Zulu on January 1st 1986. First I assigned all but two of the available helicopters to ASW dipping sonar stations in the formation editor. The stations were set up in a 90° arc a short way ahead of the outer screen of ships. I plotted the course for the convoy to follow the coastline of Sicily to force the Soviet submarines into shallow water.
At 2:55:33 one of the helicopters detected Goblin 1. A torpedo was immediately fired and hit the target shortly after. To my amazement the contact did not sink so another two torpedoes were fired against the underwater target. Both hit and contact to the goblin was lost. (AALog showed I had engaged a false contact. Probably I blew up a pile of rocks.)
At 3:14:00 another Goblin was detected by one of my helicopters. Similar to the first one a total of four torpedoes were fired and another pile of rocks blown up. Well, better be safe and blow up a false contact than losing one of the merchants carrying much needed supplies. After dealing with this target nothing happened for quite some time.
At 8:45:15 one more Goblin was detected, this time by Euro, one of the Maestrale FFGs in the outer screen. Euro immediately fired a torpedo down the bearing of the contact and a helicopter was ordered to intercept. A short time later the helicopter dropped a second torpedo on the contact. Several minutes later a thunderous explosion was seen to lift the water out of the sea. Subsequently contact with the goblin was lost. (AALog confirmed that I had just sunk a Victor I Soviet submarine) No more contacts were made until I reached the victory conditions at 15:07
As a summary I would say that this is a good scenario for a beginner to play. Basic ASW skills can be practiced, and the victory conditions (from Italian side) are not too hard to reach.
Mike, thanks for the hour of fun I had with this little convoy scenario. Hopefully I will one day be able to win this scenario from the Soviet side too...
Losses, Italy: none
Expenditures: 10x Mk46 LWT Mod 2