Blind man's bluff is
a medium-sized but quite complex ASW scenario. Soviet submarines are
coming to collect data from two phone taps near the Canadian bases of St.
John's and Halifax. At the same time NATO is conducting ASW exercises in
the area. The scenario is playable from no less than five (!) sides, each
with its own set of orders and relations to the other sides.
I played the Soviet
side and was ordered to proceed with my two submarines, a Victor III and
an Improved Akula, to St. John's and Halifax. I also had a SAG consisting
of a single Sverdlov and an oiler to support the submarines. But winning
the scenario was much more difficult than I had first imagined. Sailing
at full speed, the Victor III was soon detected by a NATO SAG and sunk by
torpedoes. Hmf! Moving with more caution on my second attempt, I managed
to get my subs pretty close to my destination when my Akula was attacked
and sunk by an US SSN. I evaded two Mk48 torpedoes as I closed in and
attempted to locate and kill the enemy SSN, but got sunk by a SUBROC.
Nasty. But I guess that's what happens when you play with the Nulcear
option ON in Harpoon 3, hehe. On my third attempt, the Victor III was
ambushed by Danish ASW surface forces close to shore and sunk. The fourth
time I proceeded with maximum caution, sailing at full speed parts of the
way, but reducing my speed to 5kts when I detected enemy surface forces
to avoid being found. And at last I finally managed to retrieve the data.