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Harpoon 3 After-Action Reports


Blind Man's Bluff

Blind man's bluff is a medium-sized but quite complex ASW scenario. Soviet submarines are coming to collect data from two phone taps near the Canadian bases of St. John's and Halifax. At the same time NATO is conducting ASW exercises in the area. The scenario is playable from no less than five (!) sides, each with its own set of orders and relations to the other sides.

I played the Soviet side and was ordered to proceed with my two submarines, a Victor III and an Improved Akula, to St. John's and Halifax. I also had a SAG consisting of a single Sverdlov and an oiler to support the submarines. But winning the scenario was much more difficult than I had first imagined. Sailing at full speed, the Victor III was soon detected by a NATO SAG and sunk by torpedoes. Hmf! Moving with more caution on my second attempt, I managed to get my subs pretty close to my destination when my Akula was attacked and sunk by an US SSN. I evaded two Mk48 torpedoes as I closed in and attempted to locate and kill the enemy SSN, but got sunk by a SUBROC. Nasty. But I guess that's what happens when you play with the Nulcear option ON in Harpoon 3, hehe. On my third attempt, the Victor III was ambushed by Danish ASW surface forces close to shore and sunk. The fourth time I proceeded with maximum caution, sailing at full speed parts of the way, but reducing my speed to 5kts when I detected enemy surface forces to avoid being found. And at last I finally managed to retrieve the data. Phew!